[KingShot Strategy Guide] Core Tactics (Defense/Offense, Rally Ops, One-Building Rule)

Summary

• Practical tips for server wars and alliance wars: defense vs offense, rally operations, chain attacks, hero/gear switching, auto rally leader logic, and the one-building rule.


Overview
• This guide targets early to intermediate KingShot players.
• Only field-tested, easy-to-apply tactics are included.


  1. Individual & Rally Battles - Defense Has the Edge
    • In general, defense is stronger than offense.
    • Unless the attacker is 2 to 3 tiers stronger than the defender, losses usually favor the defender.
    • Individual hits: efficient only with about a 3+ tier advantage.
    • Rally hits: secure at least a 2-tier advantage.


3-1. Event Structures (Castle, Tower, Fortress) - Recommend Offense
• Offensive pushes can execute rapid chain attacks.
• Defense needs fast, coordinated support in a short window, which is hard to maintain.


3-2. Chain Attack Tactics - Two Attackers Can Break a Defense
• Coordinated chain attacks can collapse a garrison.
• If the defender is not roughly 2 tiers ahead of the attackers, they are likely to be overwhelmed.
• Risk increases if the defender does not switch heroes/gear in time.


  1. Hero & Gear Switching - Critical in Server Wars
    • When switching from offense to defense, the rally lead should recall, swap to defense heroes/gear, and re-enter the target immediately.
    • Timing the switch often decides whether the line holds.


  1. Defensive Rally Lead - Auto Assignment
    • In defensive rallies, the system auto-assigns the highest-power participant as rally lead.
    • You can exploit this with a “decoy lead” (high capacity front) to mislead opponents.


Building Occupation Limit - One Player, One Building
• A player can participate in only one occupation-type structure (for example, Castle or Tower) at a time.
• If you are in a Tower, you cannot join a Castle rally, and vice versa.

Important: While marching to the Castle
• If you are already marching to a Castle, attempting to fuel another occupation structure is blocked at the command stage.
• The system message ("Only one building per player is allowed") appears, and the march command does not register.
• In short, it is not an auto-return; the march never starts.

After arrival
• Once your troops have arrived at the Castle, you can add more troops to that same building.
• Parallel participation in a different building is still not allowed (one-building rule remains).


Quick Recap
• Only one occupation-type building at a time (Castle/Tower).
• No simultaneous participation in two buildings.
• While marching, extra fueling to another building is blocked (command does not register).
• After arrival, you may add more troops to the same building.
• Defense generally has the edge; offense breaks through with chain attacks and timely switching.

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